To The Core

I worked on To The Core during my 3rd year of university at Breda University of Applied Sciences.

My main role in this project was creating systems for the player progression throughout the game.

After these systems were completed, I took on the role of level designer to make sure our procedural level system had enough content. 

During this project, I improved my skills in both blueprinting in Unreal Engine 4 and level design for adventure games.
The acquisition of these skills helped me a lot during later projects and got me more interesting in developing my level design skills.

Platform:

Engine:

Team Size:

Duration:

State:

Year:

Downloads:

PC

Unreal Engine 4

28

21 Weeks

Released

2018

75.000+

Responsibilities:​
 

  • System Design

  • Design Brainstorming

  • Level Design

©2019 By Bas Hendriks.

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