Retro Rockets

At the end of my graduation year, I worked as a level design intern at Emissive Games.
During this 4 months long internship I worked on a single level for the game Retro Rockets. 

After analyzing the existing levels in the game, I began sketching new designs for the level I was tasked to create. I created this level from the ground up, creating whiteboxes in Unreal Engine and testing them before adding architecture and eventually doing some
set-dressing as well.

During this internship, I learned a lot about indie-game development and everything that comes alongside it.

I improved my level design skills and
learned to make level design decisions,
based on other levels within the same game.

Platform:

Engine:

State:

Year:

PC

Unreal Engine 4

Released

2019

Responsibilities:​

  • Level Design

  • Design Brainstorming

  • Quality Assurance

©2019 By Bas Hendriks.

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