Ragnarok is a project I worked on during my 2nd year at Breda University of Applied Sciences (then known as NHTV) for an external client.
I was tasked with developing a narrative for the game and creating combat mechanics.
I've created prototypes for these mechanics and conducted numerous playtests to test these mechanics, along with the levels that were created by the team.
This was the first time I developed a game in a "larger" team and this has taught me the importance of proper project management and division of tasks inside the team to make sure everyone's skills are put to their optimal use.
Unreal Engine 4