After acquiring a lot of level design experience during previous projects, I wanted to do a new project where I mostly focused on level design. We gathered a small team of designers and worked for 4 months to create this small platforming experience during our graduation year.
I've created various levels in this game, each with their own hazards for the player to overcome. One of my main focused was that each level would shine the spotlight on one of these hazards, while still being supported by various others.
Working on a project without a brief gave me a lot of creative freedom and the small team size really put my skills to the test.
I had to be flexible and fill a lot of other roles,
such as QA and Set dressing
Unreal Engine 4